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DemonBalla
10-14-2004, 09:57 PM
im looking into getting an impulse but i have alot of questions i need to know about the gun before i decide if im going to buy it for sure.

1. is it electronic?
2. how many bps can it go stock?
3. is it good?
4. is there many upgrades?
5. durable?
6. if its electric is it water proof?
7. can it run off co2 stock?
8. easy to maintain and work with?
9. do u have to lubricate the bolt or is it one u dont?
10. does it have many problems?
11. is it worth the extra $ to have it w/ vision or will the non- vision be ok and just get a better hopper?
12. what hopper will be good if i get the non-vision?
13. can you adjust the trigger pull?

those are all the questions i have right now but if i get any more ill post them. so if any impy owners know any of the answers to my questions then put the # of the question and then next to that put the answer. thanx for helpin.

Rico
10-14-2004, 11:02 PM
1.yes
2.about 15bps
3.it's all right
4.yes
5.fairly. if ur not jumping up and down on it or using it as a door stop
6.it resists water pretty well, just don't be diving into puddles with it.
7.it can run off co2 but u'll need an anti siphon tank
8.yes
9.stock bolt yes, other metal bolts yes, delrin bolt optional
10.in my experiance:
-cant hit crap
-ugly
-usually always breaks the first 2 balls in the barrel
-trigger wiggles
11.vision will reduce chops, which is good for all fast guns. and the vision board allows you to shoot around 20bps
12.a hopper faster then the gun is better then a gun faster then the hopper. the faster the better.
13.yes but it requires disassembling the trigger frame.

www.pbreview.com <-----to read other peopels experiences

TheSpick
10-15-2004, 01:47 AM
I'v had an Impulse for a while now here are my answers
1. Yes
2. Stock board no eyes capped at 13.7 W/eyes 22. W/Was board and eyes unlimited
3. I think its a great gun
4. Tons of upgrades. some you may need some you don't
5. Very durable
6. No, no electronic should be in the water
7. It can run off Co2, but not a good idea, The selinod gasket starts to leak because of the Co2 being so cold.
8.very very easy to work on
9. Use deleron no need for oil.
10. Never had problems
11. If you want High rates of fire need the eyes. The WAS board and eyes is the best set up.
12. Fastest ones out there: Halo, Egg,.
13. Stock trigger not really. Blade trigger yes


Overall I think its a great gun. Get the eyes its worth it for you.
10.

Pvilleplayer
10-15-2004, 05:56 PM
i too have expirence with the impulse, and my answers would look like the****k's.


just some notes about it, expect to have to put some money into it to get it going real nice.

you will have to lub a few things everytime you play, all guns need lubed anyways though.

DemonBalla
10-15-2004, 09:53 PM
ok, so if i get an impulse then what are the things i should imidiatly get or what r the things that i need to get? out of 10 what do u rate it?

Pvilleplayer
10-15-2004, 10:32 PM
ok, so if i get an impulse then what are the things i should imidiatly get or what r the things that i need to get? out of 10 what do u rate it?


i forgot to mention, buy the impy used, trust me, that is my biggest regret, you can probably find a good impulse with a lot of ups already on it.

what you will need first is a tapeworm. then depending on if you have a fast hopper a blade trigger.

TheSpick
10-15-2004, 11:58 PM
The Tape worm helpd the gun no doubt, but in my experience its not nessary because it really only helps it for dry fireing. Once there is a paintball loaded in the breach, the blow back from the ball in front of the bolt is plenty enough for it to shoot. The one thing that made my impulse rock was puitting the WAS board and eyes in it. After doing this my gun shot amazing.

DemonBalla
10-18-2004, 05:08 PM
so would an impulse off ebay with some ups be a good thing 2 get?

crazyman_stanley
10-18-2004, 05:39 PM
if you want a impy check this out: pretty good deal. http://www.sacpaintball.com/forums/index.php?board=15;action=display;threadid=1322
Oh and not to rag on the impys just some words of advice: they seem to break down alot so be careful in buying one

DemonBalla
10-19-2004, 05:40 PM
well i dont have the money right now. some people have said that the impulses screw up alot. i want to know from everyone who reads this, their opinion for the impulse. so if u do read this plz rate it from 1-10 and give me ur reason if u know anything about this gun. and plz keep givin me more info on impulses and on my questions. i really need help deciding.

shockerguy04
10-19-2004, 06:28 PM
hey what does the tapeworm do in an impulse??

DemonBalla
10-19-2004, 07:01 PM
i dunno but i also wana find out. scroll up and look at my post, i still have questions.

Pvilleplayer
10-21-2004, 09:14 PM
The Tape worm helpd the gun no doubt, but in my experience its not nessary


i needed one because i had a pretty ugly paint barrel match so i didnt have the pressure to push it back, it also helps with shoot down i beleive


basically the tapeworm makes it so that you can dry fire the gun and it stops bolt stick, when the bolt doesnt go all the way back and recock, just the way the impulse is built.

DemonBalla
10-22-2004, 07:04 PM
how much do the tape worms run for? are they easy to install? how much does an impulse weigh?

Pvilleplayer
10-22-2004, 07:09 PM
tapeworms are 25 bucks, easy to install. but, if your new, just have your local store install it if it is free, so you know it is done right. weights 3.56 pounds, if you can carry that, get in the weight room :D

DemonBalla
10-22-2004, 07:15 PM
why r the impulses so heavy? are the newer ones lighter?

Pvilleplayer
10-22-2004, 07:59 PM
well, they just are not milled at all, they have a lot of left over medal on them. for instance:

http://www.southernpb.com/prod_marks_mkr.html#SALE

there is the python impulse, see how small the body is?

http://www.directpaintball.com/pics/sp_impulse/impulse_entire_kit_large.jpg

and there is the stock body impulse, see how much metal is left on there?

DemonBalla
10-22-2004, 08:09 PM
well ive been lookin on ebay for some deals that come with the gun and a compressed air tank for as cheap as possible. i want a vision impy and atleast a comp. air tank. havnt found a really good deal yet. what is the exact weight of the regular impy? what year impy should i get?

Pvilleplayer
10-23-2004, 09:18 AM
3.56 pounds is the exact weight.


i dont know how old of an imp you can get, i dont know when they started to evolve to what they are now, i wouldnt go lower then 2000, but im not sure on that, anyone know?

DemonBalla
10-23-2004, 10:12 AM
see i dont get why they dont just get all that extra metal and take it off to lighten the gun. if they know its heavy why dont they do sumthin about it? whats the difference in the gun after every year? like whats different about the 02, 03 and 04? are they all the same but different names or what? u have an impy, is it hard to run with and stuff? i got a tippy 98 with 20oz co2 and thats kinda heavy. u think an impy with carbon fiber tank would be lighter or not? hey Pvilleplayer, PM me.

Pvilleplayer
10-23-2004, 06:35 PM
well, that is smart parts for you. there is no real difference in the 03, 04 really. not sure about 02, but probably no difference.

tippman is 2.9 pounds, but the tank would probably make your older set up heavier, but also take a hopper into the equation, you will probably need an egg hopper.

DemonBalla
10-23-2004, 08:44 PM
well my tippmann + 20oz co2 + full hopper = whatever amount of weight(heavy). now an impy + 68ci/4500psi fiber tank + full hopper = how much? what estimate do u think that would be? why do i need an egg hopper? and what did u mean when u said "the tank would probably make your older setup heavier"? ya, so how much u think that would weigh and why would i need an egg hopper? thanx

Pvilleplayer
10-23-2004, 11:40 PM
well the egg (evolution hopper) feeds at 17 balls per second, and that is probably what you will need, i got a revvy (revolution) when i bought my stock impulse, and i outshot it really really easly, and it was a big waste of money.

i can weight my set-up (on a little bathroom weighter thingying) tomorrow, it is a imp, 68/4500, and a revvy, and ill fill the revvy to. and i can let ya know tomorrow.

and what i mean by the tank made your old set-up heavy, is it was a tank made of metal, and carbon fiber is a lot! lighter.

lewdogg21
10-23-2004, 11:43 PM
Demonballa,

aim me with your questions, I can help. I owned an impulse and talked 2 friends into getting them.


Great guns btw.

DemonBalla
10-24-2004, 01:56 AM
yo lewdogg21, im at my dads right now and i dont have aim here, i go back to my moms tonight and there i have aim. PM me for right now and ill get back to u as soon as i can.

Pvilleplayer, yea good idea. is ur tank fiber? when u get ur gun weighed tell me.

Pvilleplayer
10-24-2004, 08:03 PM
yeah it is fiber. ill let ya know.

ironpanther
10-25-2004, 01:01 PM
the imp goes back to 2000 and each year up to 03 they changed a little. the original imp had the maxflow on the bottom and had horrible problems with bolt stick. the 2001 was the same for them ost part but I believe the started releasing the vertical maxflow that year. the 2002 came with a jewel in the body instead of the laser engraved impulse across the side of the top tube and was also the year the strange vision impulse was debuted. the 03 came with a larger volume and a little more pleasing valve cap and the cricket push button board which was introduced as an upgrade in 2002.

DemonBalla
10-26-2004, 07:12 PM
what about the first shot drop off, what can i do to fix that problem? does that occur with all impys?

Pvilleplayer
10-27-2004, 10:03 PM
you can get a tapeworm, lpr.

there is a little trick here:

#23 How can I Fix my First Shot Drop off Problem (FSDO)?

Jack Wood has written a comprehensive method for finding what is causing First Shot Drop off and fixing it. Here is a copy of his Document.

Just wanted to give some input to the low first shot problem that a load of members seem to suffer from. After having no evidence of the problem on any one of my team guns for the last few months, this weekend we had 4 out of the 6 guns used in training developed the problem. Now I know there are a million different cures that fly around the forums, including cleaning lube off the back of the hammer, use a 009 o-ring on the ram, etc, etc. Now I build and maintain all the Banzais team guns (as player on Banzais and worker at Planet Eclipse, it makes sense!!!!!) and I obviously know the history of every single gun on the team. So during training I did a couple of experiments to isolate the problem down to one specific area or component. I felt it had to be one specific problem for all the guns to develop identical symptoms, simultaneously. The final test that gave me the conclusive evidence of the culprit (sounds like a who-dunit!!) was this:-

Chrono the gun with several shots, and note the highest and lowest shots. Now let the gun sit. Let it sit for the period of time that you know usually causes a low first shot. For some that may be a minute, for others it may be 5. Now you can switch the gun on and off if you want, but it is better to leave it gassed, obviously. Now, after that period, push on the back of the bolt, or the bolt pin, just far enough that it breaks any contact with the ram and bolt in the rear position, and then let it spring back into the rear, cocked, position. You don't want to push it all the way forward, or you will push a ball into the barrel, and another will fall in behind it when you let it go. Not Good! What you are doing here is breaking the "stiction" of the bolt, hammer, and ram system, and "simulated" a fired shot in those components. If you now fire the gun, straight after pushing the bolt, you will find one of two things. Either the next shot will be at full velocity, or not. If not, it will be lower than the lowest shot in the string before you let the gun sit. If you find that that shot was full velocity, it means you have a sticky bolt, hammer or ram. Clean them all and re-lube, and I always prefer Airlube to Dow33, but that's just me (less sticky).

However, if that shot is still low, like every one of my team guns was, then it is stickiness in the solenoid that is causing the low shot. After further testing it was definitely the solenoid that was causing the first shot low problem in every gun we tried. I took out the solenoid, cleaned the spool of ALL grease, cleaned the pilot ports in the middle section of the solenoid with strands of wire and wiped clean the plunger and spring. I then LIGHTLY greased the spool with Dow33 and re-assembled the solenoid and gun. After doing this to every gun, the problem was completely eradicated. We left all the guns for up to an hour and saw not even 5 foot drop in velocity for the first shot. For your interest we have a complete mix of stainless, delrin, titanium and aluminum hammers, bolts and shafts, and a mixture of LPR set-up guns and regular run Impulses. The problem and the cure was universal. No set-up seemed any more susceptible than any other.

So, I hope you all understand what I am saying.

Many thanks

Jack Wood


(credits to: http://www.kamworld.net/paintball/ImpulseFAQ_Technical.html#T23) (a great FAQ site by the way)




i dont notice the fsdo (first shot drop off) much though, just have to shoot 2 extra balls at the chrono is all.

DemonBalla
10-28-2004, 08:12 AM
my friend told me that everytime you shoot and stop, then shoot again that occurs. im sayin that if u come out and shoot and then come back in, then u come back out and shoot it will FSDO. everytime you start to shoot after you have stopped it does that. is that true or is it just the first shot or 2 when u screw in your tank and shoot for the first time?

lewdogg21
10-28-2004, 08:25 AM
Its when your firing your gun for the first time in a while. Obviously that time range differs for each setup. Buy a NDZ low pressure reg/tapeworm combo off ebay or wherever and never worrry about fsdo ever.

www.pbreview.com go to impulse fourms read ultimate sticky
www.smartparts.com <---manual and how to clean your impulse.

99.9% of all questions you have can be answered by going to pbreview.

Pvilleplayer
10-28-2004, 05:09 PM
fsdo doesnt happen nearly that much, maybe like the first time at the chrono for the day.

DemonBalla
10-28-2004, 06:35 PM
but i mean does it like happen after every week u use it or every time you snap out or whatever and start shooting? how often would you say this happens? what is the cheapest thing to do that will fix the problem?

lewdogg21
10-28-2004, 07:01 PM
Demonballer,

I answered your 15 questions and gave you 2 seperate links that if you read the information not only would you learn everything about impulses but you would also read the answers too every question you have about fsdo or anything else. Now, I'm going to tell you again, read the ultimate sticky and the wolverines FAQ's. If you repeatedly ask questions here instead of seeking the answers themselves your going to never retain what you read and probably piss off the nice people who go out of their way to help you. I really don't mind helping people with stuff I know a lot about but I do get annoyed when I repeatedly show them where the answer is but they won't take the time to read it.

My honest assessment is the two links I gave you will have a better description and completeness than anything you will get here. For the 3-4th time.

http://www.pbreview.com/forums/forumdisplay.php?s=&forumid=75 at the top of the page is ultimate stickies and FAQ, read them both 2-3 times.

http://www.kamworld.net/paintball/ImpulseFAQ.html is another great link. To be honest after you read those and reread them you will be out of questions untill you get an impy and start working with it.